I don't see how the basic entry level licences for desktop are cost prohibitive at $39 for 12mths or $99 for permanent. I don't fully agree with the pricing model as a whole, but they have to pay the staff and earn money as a company. YYG can't do that so the licencing model has to be different - it really is that simple.īut Yoyo took over and made the cost prohibitive to use. That is that Unity and Unreal can afford to give everything for free (until a certain point where they want licence fees / royalty payments) because they earn literally hundreds of milliions / billions of dollars through other revenue streams that allow them to do that and still be insanely profitable. You might consider flimsy but it's a fact, and I posted the same answer to another similar post in this thread. Your argument about price is pretty flimsy because there are better game engines available for free with the same export capabilities, which I do use. GMS2 was announced and about to come out and the sunset date for 1.4 had either been released or was close to it (as well as being pretty obvious that it would happen at some point due to GMS2). End of Life for 1.4 support was the end of last year. GMS2 wasn't even out yet when I got it all for $12, it was still in beta. The next gm(48) will take place on Oct 20, 2018. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team. Content must be appropriately flaired at the time of submission.Technical support requests are to be directed to YoYo Games Support.Promotional content must contribute to the community.Show respect to all users of the subreddit and have patience with other users when providing help.Content must demonstrate a previous effort and research before posting and must provide adequate detailed information.Content must not use "click-bait" titles, shortened links, or solicitation.Content must not be obscene, illegal, racist or offensive.Content must be directly related to GameMaker.subreddit_guidelines()Ĭontent that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. GameMaker is software designed to make developing games easy and fun. The Essential Gamemaker Functions, Concepts, and Tools Guide.GameMaker Handbook - The Ultimate Resource for Beginners.
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